FRBV26 DIG- DC    Building Digital Ability

Throughout the project and the preparation of the hosting week, students had the opportunity to use  a diverse array of digital tools, not as an end in themselves, but as essential instruments to achieve broader learning objectives. Key examples include:

A Multi-Layered Approach:

During the March hosting week, students participated in a workshop on sporting inequalities. The French students  were in charge of the preparation .They tackled the issue through a diverse suite of digital platforms. This process required them to pivot between several distinct skill sets:

-Data Acquisition: Navigating complex search engines to select  information.

-Content Synthesis: Using PowerPoint or Impress to transform raw research into a structured visual narrative.

-Interactive Evaluation: Designing a Kahoot quiz to gamify the topic, shifting their role from passive researchers to active content creators.

 For formal communication, students used word processing for introductory letters and presentation software like Canva and PowerPoint for exchange reports. They also used mobile video-editing apps to produce self-introductions and reflective feedback videos, demonstrating a high degree of digital agility.

In the city of  Dunkerque, the visit was enhanced by the Goosechase app, which integrated mobile missions to turn the city into a digital learning environment.

 

Using Canva/ PowerPoint / Word Reports helped the students  organize data, support a verbal message with visuals

Using Video Feedback improved multimedia literacy and verbal articulation

Using Goosechase Missions  helped them resolve spatial problem-solving and improved group dynamics

 They developed "digital agility"—the ability to quickly master new software and present data in polished, modern formats. Ultimately, this prepares them for the modern workplace by building the confidence to solve problems using digital tools.

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